- Key Knowledge, Understanding, and Success Skills - The project is focused on student learning goals, including standards-based content and skills such as critical thinking/problem solving, collaboration, and self-management.
- Challenging Problem or Question - The project is framed by a meaningful problem to solve or a question to answer, at the appropriate level of challenge.
- Sustained Inquiry - Students engage in a rigorous, extended process of asking questions, finding resources, and applying information.
- Authenticity - The project features real-world context, tasks and tools, quality standards, or impact – or speaks to students’ personal concerns, interests, and issues in their lives.
- Student Voice & Choice - Students make some decisions about the project, including how they work and what they create.
- Reflection - Students and teachers reflect on learning, the effectiveness of their inquiry and project activities, the quality of student work, obstacles and how to overcome them.
- Critique & Revision - Students give, receive, and use feedback to improve their process and products.
- Public Product - Students make their project work public by explaining, displaying and/or presenting it to people beyond the classroom.
Project based learning skills are many times defined using the 4Cs -- creativity, collaboration, critical thinking and communication. These skills fit very well into a STEAM curriculum. The design process, which is a huge component of STEAM education is easily integrated with this process.
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Well-designed project-based learning (PBL) has been shown to result in deeper learning and more engaged, self-directed learners. Learn more about the five core elements of successful PBL in this video, then get more resources at Edutopia: https://www.edutopia.org/project-base...
Archival footage courtesy of the Prelinger |